To be quite frank, I don't remember much of vol. 6, and I'm not very tempted to reread. The business arc that's been going on bores me to death. But luckily, things get more exciting in vol. 7!
( Spoilers for vols. 6-7 )
( Spoilers for vols. 6-7 )
I started reading Death Note after hearing a lot about it on LJ and after I found it in the library (I suspect most of my manga entries start out this way). I had actually expected something rather on crack, given that all I knew about the series was that there was a very odd doujinshi with much sex and men in black suits, and that it inspired a rather rabid following.
It is actually one of the least on crack manga I've read. Granted, the premise is somewhat wonky -- there are various shinigami (gods of death) that go about on earth and kill people by writing their names in the Death Notes. When a shinigami loses his or her Death Note and a human picks it up, the human then can kill anyone by writing their name in the Death Note and specifying a means of death. There are even more rules regarding the use of the Death Note, and one of the fun parts of the series is seeing how detailed the rules are and how Ohba works them into the series.
Yagami Light manages to find himself a Death Note one day, and he decides to kill criminals. After a while, the police notice that there's a serial killer on the lose, and they put the legendary detective L (who is a teenager who cannot sit with his feet on the floor, something I completely empathize with) on the case. What follows is a series of cat-and-mouse bits between Light and L, both of whom are geniuses.
Although sometimes, the turns of logic make me roll my eyes, I have a huge intellectual interest in the manga. I was particularly surprised by that, given that most of the time, my attachment to manga is purely emotional. But it's a smart manga, and even though some scenarios seem a bit improbable, I really enjoy watching Light and L trying to outsmart each other. I was afraid that this would quickly grow stale, given that there's only so much one can do with that, but just when I think Ohba has taken all the fun out of one scenario, he quickly throws in something else and complicates the plot yet again.
Also, I really like what I saw of Obata's art in Hikaru no Go, and I continue to enjoy it in Death Note. He's just got this wonderfully clean style that I really like.
Anyhow, I'm not sure how much longer I'll keep reading this; it's not a series I'd buy. I like it from a more intellectual level, but nothing in it has hooked me emotionally yet.
It is actually one of the least on crack manga I've read. Granted, the premise is somewhat wonky -- there are various shinigami (gods of death) that go about on earth and kill people by writing their names in the Death Notes. When a shinigami loses his or her Death Note and a human picks it up, the human then can kill anyone by writing their name in the Death Note and specifying a means of death. There are even more rules regarding the use of the Death Note, and one of the fun parts of the series is seeing how detailed the rules are and how Ohba works them into the series.
Yagami Light manages to find himself a Death Note one day, and he decides to kill criminals. After a while, the police notice that there's a serial killer on the lose, and they put the legendary detective L (who is a teenager who cannot sit with his feet on the floor, something I completely empathize with) on the case. What follows is a series of cat-and-mouse bits between Light and L, both of whom are geniuses.
Although sometimes, the turns of logic make me roll my eyes, I have a huge intellectual interest in the manga. I was particularly surprised by that, given that most of the time, my attachment to manga is purely emotional. But it's a smart manga, and even though some scenarios seem a bit improbable, I really enjoy watching Light and L trying to outsmart each other. I was afraid that this would quickly grow stale, given that there's only so much one can do with that, but just when I think Ohba has taken all the fun out of one scenario, he quickly throws in something else and complicates the plot yet again.
Also, I really like what I saw of Obata's art in Hikaru no Go, and I continue to enjoy it in Death Note. He's just got this wonderfully clean style that I really like.
Anyhow, I'm not sure how much longer I'll keep reading this; it's not a series I'd buy. I like it from a more intellectual level, but nothing in it has hooked me emotionally yet.
I picked these up because
rilina was talking about them so much, and because the person who plays Fujiwara-no-Sai on
campfuckudie had the most adorable post on discovering how to use a laptop.
Shindo Hikaru is a normal sixth grader. That is, until one day, he finds an old go board in the attic, with what looks like a bloodstain in the corner. Turns out that Fujiwara-no-Sai, a ghost from the Heian era, has been haunting the board for centuries, waiting so that he can finally play the Divine Move (I have no idea what that is).
Sai eventually convinces Hikaru to learn go, largely because whenever Sai gets really, really sad (not playing go makes Sai really, really, really, really, really sad), Hikaru throws up.
The current plot seems to be centering around Hikaru and Toya Akira, a child prodigy at Go who loses to Sai.
I never thought I would really love this series. I mean... go! So far, I'm not completely drawn into the plot, but I adore the characters so much that I'm reading on eagerly anyway. I absolutely love Sai. He is so cute! He's just bouncy and curious and has this wonderful innocence to him, and I love how much he loves go!
Also, I really love Obata's art in the series. His lines are very simple and very clean, and while the panel layout isn't as dynamic as most shoujo series, given that this is shounen, they're still fairly easy to follow (I think). I don't quite know how to describe it, but I find myself just staring at the images of Hikaru and Sai and etc. They're not gorgeous, but they're balanced and clean and really nicely done and full of personality. The expressions of all the characters are particularly fun, especially Hikaru, who's a slacker and really not very disciplined at all, and Sai, who is full of wide-eyed wonder.
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Shindo Hikaru is a normal sixth grader. That is, until one day, he finds an old go board in the attic, with what looks like a bloodstain in the corner. Turns out that Fujiwara-no-Sai, a ghost from the Heian era, has been haunting the board for centuries, waiting so that he can finally play the Divine Move (I have no idea what that is).
Sai eventually convinces Hikaru to learn go, largely because whenever Sai gets really, really sad (not playing go makes Sai really, really, really, really, really sad), Hikaru throws up.
The current plot seems to be centering around Hikaru and Toya Akira, a child prodigy at Go who loses to Sai.
I never thought I would really love this series. I mean... go! So far, I'm not completely drawn into the plot, but I adore the characters so much that I'm reading on eagerly anyway. I absolutely love Sai. He is so cute! He's just bouncy and curious and has this wonderful innocence to him, and I love how much he loves go!
Also, I really love Obata's art in the series. His lines are very simple and very clean, and while the panel layout isn't as dynamic as most shoujo series, given that this is shounen, they're still fairly easy to follow (I think). I don't quite know how to describe it, but I find myself just staring at the images of Hikaru and Sai and etc. They're not gorgeous, but they're balanced and clean and really nicely done and full of personality. The expressions of all the characters are particularly fun, especially Hikaru, who's a slacker and really not very disciplined at all, and Sai, who is full of wide-eyed wonder.