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Mon, Apr. 26th, 2004 09:55 pm
oyceter: teruterubouzu default icon (Default)
[personal profile] oyceter
In a much better mood now that I've watched my brand new Lilo and Stitch DVD ^_^.

Not that I was in a bad mood, but I'm short on sleep (entirely my own fault) and work was mind-numbingly boring. So it was nice to be able to laugh at funny round shapes in animation. Plus, I think Lilo's hilarious.

Animation makes me happy.
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Re: I agree

Tue, Apr. 27th, 2004 02:10 pm (UTC)
ext_30449: Ty Kitty (Default)
Posted by [identity profile] atpolittlebit.livejournal.com
Entirely. Completely. Some of the best fun I've had was at the last two Disney Animation Events (2002 and 2003) where we got assignments as teams, planned, storyboarded, presented, and then hand-drew and colored each cel of a 10 second very short short. 10 seconds being 300 drawings at video rates of 30 frames per second. Hand-drawn animation simply allows a range of movement and expression that, quite frankly, is not yet achieved in computer animation without the use of live modeling. Yes, I have to say that Gollum was the most amazing CG character we've seen to date. He was also part of a BIG budget feature film that was practically guaranteed to have a large theater-going audience and had two separate CG teams animating the different parts of his body. To do this as the entire basis of an animated feature film is still plain old not cost-effective in any way. Unfortunately what that means is that we're still seeing 3-D CG human characters with very limited expression.

But rather than getting on what may be my current #1 soapbox, I shall simply say that there are those of us who are not willing (http://www.savedisney.com/) to just let traditional animation, and in particular the animated feature length film, die an ignominious death.

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