Glitch again
Wed, Jan. 18th, 2012 10:51 amSo after getting bored of Glitch, I am now excited again, thanks to the Unlaunching and little peeks at changes that may happen going forward. HOUSE CUSTOMIZATION! Maybe this will finally break my already waning interest in Sims Social, though of course I keep hoping for a Lunar New Year theme/event over there. Mostly, though, it sounds as though there will be a lot more to do when you have more resources. Right now, I am still largely randomly gathering quoins and selling Extremely Hallowed Shrine Powder for the heck of it. I've also started harvesting jellisacs, even though there's really not a great use for them in the game. Mostly, I just like the "glop" sound they make, at I can donate fuel cells to community machine rooms.
Also, I finally got CB to start playing!
It's very funny, because after he played enough to get a feel for the game, he was a lot more excited than I was. Apparently the 2D MMO-ness is unique, as is having a branching world map (me: "Other games didn't have signposts?!"), as is the concept of a non-combat MMO that remains interesting. I feel I should go into more detail about Super Mario and the evolution of screens and levels in game design, except I was a bit tipsy from wine and I don't quite remember the details. It's also interesting getting a gamer perspective on it, since quite a few people I know playing it had the "What is this MMO thing and what am I supposed to be doing in it?"
It's especially interesting to think how much the writing, sound design, and art direction influenced my getting into the game. Even in the beginning, when I had no idea what I was doing, I would go around and pet trees just because I like the little "ahhh" sound they make afterward.
Also, yay for 2D games. I tried Minecraft on peaceful mode, but even then, all the camera turning and angles and whatnot were a bit too much and ended up making me feel nauseous.
Also, I finally got CB to start playing!
It's very funny, because after he played enough to get a feel for the game, he was a lot more excited than I was. Apparently the 2D MMO-ness is unique, as is having a branching world map (me: "Other games didn't have signposts?!"), as is the concept of a non-combat MMO that remains interesting. I feel I should go into more detail about Super Mario and the evolution of screens and levels in game design, except I was a bit tipsy from wine and I don't quite remember the details. It's also interesting getting a gamer perspective on it, since quite a few people I know playing it had the "What is this MMO thing and what am I supposed to be doing in it?"
It's especially interesting to think how much the writing, sound design, and art direction influenced my getting into the game. Even in the beginning, when I had no idea what I was doing, I would go around and pet trees just because I like the little "ahhh" sound they make afterward.
Also, yay for 2D games. I tried Minecraft on peaceful mode, but even then, all the camera turning and angles and whatnot were a bit too much and ended up making me feel nauseous.
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