manga is crack
Steinberger is a geek girl: gamer, cosplayer, shoujo manga fan, Volks doll fan. Ever since she got into the Volks doll scene, she's been dying to visit the Volks store in Tokyo. One day, she writes to Volks and gets an enthusiastic reply; they actually know of her through her doll articles in the US! So she and two friends head off to Japan. Their plan: dress as geisha, go see Takarazuka performances, dress up in Tokyo, eat, and go see dolls!

This is more of a sketchbook rather than a comic; there's some sequential art involved, given that it's a trip, but most of the art is not in the form of panels. It's also incredibly fun to read. Steinberger's art is extremely friendly and round and happy, and she notices odd things that I enjoy. One of the slightly unfortunate things is that she can't read or write Japanese—I'm not sure if other people will care, but I really wanted to know what the Japanese on particular drawings was.

I am still not sure what to think of dressing up as a geisha. On the one hand, it is something I would love to do. Also, there's the factor that it's being done in Japan, probably making money for the Japanese people running the business, in a context in which people know a lot more about who and what geisha are. On the other hand, I do not know.

Some other parts of the book occasionally hit my "please do not make fun of Engrish" button, from the making fun of Engrish to Steinberger getting annoyed at being stared at. For the latter, I completely don't begrudge her getting annoyed at being stared at; it's probably annoying as hell. However, I still have a kneejerk reaction of "Yeah, welcome to my world!" inherited from homestay in Japan with two tall white guys who were all "We stick out! We miss American food!" after I had gone through a year of depression and lost a lot of weight thanks to a combination of culture shock, homesickness for Taiwan, and literally not being able to eat all the non-Chinese food. But I digress! Although I spend a lot of space here writing this reaction up, I didn't really hit it that often. Much of this is because you can tell Steinberger loves it there, and the overall feeling I got from her excitement wasn't "OMG this is so exotic and foreign!" but "OMG I have heard about this for forever and FINALLY I AM HERE!"

Instead, I had a lot of fun through most of the book. It made me remember being in Japan and exploring Harajuku and Shibuya and Akihabara, it made me miss the food and the public transportation, it made me wish I had had enough money when I was there to buy awesome clothes at Harajuku and the like. It also interestingly made me incredibly homesick for Taiwan. A lot of the things in Japan are different, of course, but a lot of things have either been imported to Taiwan or are shared characteristics, from the squatting toilets of DOOM and ladies on the street handing out advertisements on tissue packets to sock stores to the food. I miss the food so much!

Most of all, I loved all the geeking out, from cosplaying and Takarazuka and dolls (not my areas of geekdom) to assorted manga and anime references. I laughed so hard when they visited Tokyo Tower thanks to CLAMP, although they went because of Magic Knight Rayearth and my friends and I went because of X (sadly fortunately, when we went, no necrocuddling was involved). I am also extremely jealous that she got to see Takarazuka! Some day...

Also, if you read this, check out the omake as well! Actually, check out the omake even if you haven't read it; it's a pretty good preview of what the book itself is like. Cute and fun.
mmm books
Kimberly Keiko Cameron, also known as "Skim," is currently trying to negotiate her place at school. She and her best friend are starting to drift apart, she has a crush on her English teacher Ms. Archer, and the suicide of one of the popular girls' boyfriends is affecting everyone.

The story here isn't new, although the specifics of it are—the teacher crush, the student suicide. What makes Skim feel different is the execution of the plot, from the fallout of Skim's crush to how she has to negotiate friendships and alliances in high school. I especially liked the portrayal of Katie, the popular girl whose boyfriend committed suicide right after he dumped her; she was much more real than I had expected, and I appreciated that.

The art is also beautiful. Jillian Tamaki's style is somewhat like other indie comics, except certain panels, which look like Japanese paintings. I can't tell if it's me stereotyping the art based on ethnicity, as it's only occasionally, and usually only when she paints Skim. Here's a sample, although you can't really see the effect I'm talking about until page 19 or so. It's the small fuzzy high eyebrows and the roundness of the lower face, along with the curve of the nose, that work together to remind me of paintings of Heian court ladies.

I liked this much better than Mariko Tamaki's Emiko Superstar and hope she does another project with her cousin.

Links:
- [profile] minnow1212's review
mmm books
Emiko is an ordinary girl going through an ordinary summer, complete with baby-sitting job, until one day, a chance encounter at the mall leads her to performance artists at The Factory. Eventually, Emi becomes one of the performance artists.

I feel this comic falls into the genre of "ordinary person discovers avant garde stuff and it changes her life, even though the avant garde crowd eventually falls apart." It may be a cousin to the genre of "ordinary guy meets artsy and free girl, and horizons are expanded, though the artsy and free girl is not meant for this world," albeit with a heroine instead of a hero. I am, as you may be able to tell, not a fan of either of these genres. I dislike the portrayal of the radical or avant garde as only able to illuminate "ordinary" people's lives and to not be self-sustaining. I'm also tired of the idea that artsy is good, but only in limited amounts.

On the plus side, I loved having a multiracial heroine in a comic not about her multiracialness. I also liked that the art gives the women in the comic different body shapes.

There's a side plot about a suburban housewife wanting to escape that I wanted to like, but it felt too rote, much like most of the comic for me. Well-intentioned, but ultimately not interesting.
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This is a collection of shorts that Kim previously published online; although I think some have recurring characters, others feel very random. Also, I read it over a week ago and already returned it to the library, so my memory of this is very sketchy. (Oh hey, it's available online! Check out the right column in Lowbright to find links to the other shorts in the book.)

I felt like this volume has much of the American indie comic sensibility—crowded art, neurotic characters, big focus on failed love lives—which is sad, as there's a reason why I don't read many American indie comics (I know, I stereotype). I didn't feel for either of the characters in the main story, particularly with the way one talks about a blind character ("Her eyes were so giant and sparkling and gorgeous, like she could see things we couldn't!"). I do like that the blind girl shows up later and acts like a normal person, but when the other two characters were talking to each other, all I could think was that I so didn't feel for them feeling awkward about saying things like "As you can see" or whatnot.

I also hated the plotline revolving around Nancy sending a letter back to someone who seemed to be stalking his girlfriend. There's acknowledgement that what Nancy does is mean-spirited, but not enough for me, and the ending portraying the letter-sending guy as sad also annoyed me, given that he was the one sending creepy, stalker-y letters.

I don't know. Much of the humor (much of it scatalogical) didn't amuse me, and the general neuroticness annoyed me. It was good to see bits of Korean-American-ness in there as background, but not the center, but all the same, it wasn't enough to get me over my dislike of the characters. I'd personally skip this and go for Kim's Good as Lily instead.
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It's Grace Kwon's 18th birthday, and mostly she's thinking about her cute drama teacher Mr. Levon and the school play. That is, until she goes out at night and stumbles across herself at 6, 29, and 70. Now she has to hide the other Graces from everyone as she tries to help the drama club raise money.

This is a cute, light YA story in which everyone has realizations and comes to terms with themselves. The gimmick of the many Graces sometimes doesn't work so well—I especially wish they were spread out more in terms of age so that 70-year-old Grace's life weren't such a surprise—but Kim pulls it off. Hamm's art reminds me more of indie art than manga or superhero comics, but I found it fitting for the story. I like that there are many curvy women and girls represented, and that the Asian people look Asian in a non-stereotypical way!

The title ties in less with the story than I wanted; it's pivotal for one of the Graces but not necessarily all of them, and some of the futures felt unnecessarily bleak. Also, I want to argue that being single at 29 or 70 is not always a giant tragedy! People can have rich and enriching lives without being a part of a couple or having kids!

Still, I think Kim might do well with even more pages to flesh out his characters, and I'm always grateful to have Asian-American characters who aren't dealing with culture angst.
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Ann Marie Fleming found a few reels of old film when she was recovering from a car accident, and portrayed in those reels was Long Tack Sam, magician extraordinaire and her great-grandfather. After researching his life a little, she left with even more questions: who was Long Tack Sam? How did he negotiate being Chinese while touring worldwide during the turn of the century? And why was this world-famous magician almost completely forgotten today?

The graphic novel is actually based on a film Fleming wrote and directed, albeit adapted to take advantage of the different format. It's a combination of memoir, biography, and cultural history, as Fleming ties together the story of her own search and how it affected her with the not-always-factual story of Long Tack Sam and the history of the world at the time. Long Tack Sam lived through the fall of the Qing dynasty and the rise of the Republic of China, two world wars, the rise of movies and the downfall of vaudeville and other travelling acts like his. His story is particularly interesting because it is so international; he married an Austrian (I think) woman and raised three biracial children, two of which ended up marrying Chinese (I forget about the third). And he was travelling at a time when it was just as common to see a white man playing a Chinese man than an actual Chinese man.

I'm not sure if you get a cohesive story out of this book, but I also don't think that's the point. Information about Long Tack Sam is piecemeal and untrustworthy; Long would tell different peopel different stories, his advertisements would say something else, and all of it had to be rediscovered. What we see is what Fleming had to puzzle together, and as such, I think the patchwork nature of the story works.

Fleming doesn't go as into issues of race and racism as I wanted. It's perpetually there in the background, but I suspect that one of the ways Long Tack Sam dealt with it was to use it to his advantage and capitalize on his own "exoticness" to the non-Chinese world. He also incorporated his daughters in his act later, changing their names to more "Chinese" stage names. I wish there had been more about Fleming's grandmother and what she thought of all this, but I suspect that would have been difficult, given that her grandmother had passed away before she started the project.

Still, an interesting look at an interesting life lived during an interesting period.
mmm books
A dog gets a mail order robot and assembles it; the two go off together and have adventures. Along the way, dog and robot are separated.

I have no idea how to sum this up. It's a wordless comic, and on the larger scale of things nothing happens. But at the same time, everything happens in the course of a few months -- friends are lost and found again, people are changed, lives go on.

I love how sweet the art is, how Varon pays attention to all the little details, how she doesn't forget that her characters are dogs and ducks and anteaters, albeit anthropomorphized ones. And I just love how the ending isn't what I would have expected, but it's perfectly right.

Definitely recommended, particularly if you liked the movie The Iron Giant (I haven't read the story) -- and not just because the two are about robots! They've both got this old-fashioned but not necessarily nostalgic tone, and both of them are about friendships.
mmm books
Out of McCloud's three books on comics (the other two being Understanding Comics and Making Comics), this is the weakest. This is largely because this is McCloud's book on the future of comics, and it was published in 2000.

The book consists of two distinct halves, the first concentrating on the future of comics themselves -- the industry, the readers, expansion, etc., and the second concentrating on how the digital revolution will affect comics. I think the first still has a lot of relevant information in it, despite the fact that it's now seven years later. McCloud clearly has a lot of experience in comics and in the industry, and his manifesto of sorts still resonates with me (despite my, uh, knowing not much at all about the comics industry). While some of it is now obsolete or somewhat funny, given the current manga trend, it's nowhere near as obsolete as the second half on computers and comics.

Alas, the second part just had me alternately giggling or scanning over pages. It is not really his fault that he wrote it just before the first big internet boom crash, or that things in that industry change so fast that books from last year are already out of date. But there you go. Also, it reads like every other book about the internet and "ZOMG THE DIGITAL REVOLUTION!" written. I mean, I would be interested to see McCloud's look back on things that have changed -- PayPal and the popularity of many webcomics and blogs and the entire "long tail" theory are versions of what he predicted, but I'd love more concrete details on how they have changed the comic industry. But no more predictions, because they just make me laugh.

The first part, though, would have benefitted from even more detail; I think the book as a whole would have been better if it had all been the first part. McCloud details 12 areas in which comics could improve in, some of them being gender representation, minority representation, more genres, focus on the writing, focus on the art, industry revolution, and etc. Sadly, there are only a few pages dedicated to each of these twelve areas. And while I know he only wanted to give a jumping-off point for people, there could be whole books written about each of them.

Also, (you all knew this was coming up) while I was glad that he did at least notice the disparity in gender and POC representation in the content of comics and the comic industry, the whole thing gets about four pages. Argh. I mean, he thankfully knows enough to acknowledge that it's not as easy as saying, "Well, it's just because we don't see enough comics with women/POC" and he acknowledges sexism and racism as institutions. But I don't think he goes far enough to point out that increasing representation takes a lot of work and focus; it's not something that just happens. Granted, it is the same for broadening genre representation, but since I personally find that combating sexism and racism in comics is about, oh, say, eleventy billion times more important to me than genre representation (I can get that elsewhere), I am just going to harp on that point.

Also also, I laughed and laughed because we did get a lot of the advances he was asking for, only with manga. Alas, the American comics industry has yet to get a clue, from my POV. This is, by the way, not to say that manga solves everything, because manga also needs to improve in the same twelve areas that McCloud pointed out for comics. It's just that I feel like the manga industry keeps growing here, so the potential to hit upon those improvements is larger, as opposed to the comics industry, which has yet to win me back. (Comics, I used to love you a lot, but I feel like you keep slapping me in the face over and over and over. At least manga wants me, even if it is only for my money.)

Anyway, it was an interesting read, though flawed, and I so desperately want McCloud to write something on manga.
rat
This is not actually a story about a rat, although a pet rat plays a pretty big role. It's actually a story of a runaway named Helen who is trying to get over being sexually abused by her father, and how she manages to make peace with herself.

Talbot has had pet rats, and he writes that rats have a misleadingly bad rep. They're actually very smart and clean, but often get called dirty and nasty, and as such, he parallels the misunderstood rats with his runaway and other victims of sexual abuse, who are often told that they are bad and dirty, when they have done nothing wrong.

The art is fairly realistic and doesn't gloss over or stylize what happens to Helen and how she manages to live as a runaway.

And, in case anyone was wondering, the rat drawings are immensely accurate! I squeed when I saw them, because Helen's pet rat is a hooded rat and looks just like Fool-rat.

I have to admit, I read this mostly for the rat stuff, even though there's not that much of it. I was vastly amused because I read this while letting my own rats run roughshod over me, and they were snuffling away and standing on their hind legs and sniffing at all sorts of random things.

So... eh, yes, it ended up being much more on the therapeutic-ness of having pet rats than on the important topic of child abuse for me. But I suspect that is a highly idiosyncratic response.

Talbot does handle the subject well, though I feel the book is a little too short -- I would have preferred more time spent in Helen's head.
mmm books
(subtitle: Storytelling Secrets of Comics, Manga and Graphic Novels)

I think this is McCloud's third book on comics/manga/graphic novels, the first two being Understanding Comics and Reinventing Comics. Like the other two, this one is written in comic format. It sounds gimmicky, but it actually isn't, as McCloud uses the format to illustrate how and why comics are a different medium. Also, it's so much easier understanding what he's talking about when you can actually see the techniques in effect, such as word balloon placement, gutters, panel layout, and etc.

I haven't read Reinventing Comics, but Understanding Comics is still the textbook on the techniques of comics. Making Comics goes even further and has McCloud explaining exactly how certain techniques and tricks work to support or take away from the narrative. He goes into character creation (more the appearance than the character's background), panel layout, narrative flow, and etc. He breaks down the artist/writer's choices into five: choice of moment, choice of frame, choice of image, choice of word, and choice of flow. These cover fonts, word balloons, panel layout, style, establishing shots, and more.

I can't really say how useful this would be, since I don't actually write or illustrate comics, but as a reader of the medium, it's fascinating. There's even a chapter 5 1/2 online so that McCloud can show the readers how the nature of browsers and the internet change things for comic writers and artists.

My only problem with this book is that it isn't long enough; I wanted even more details that McCloud provides, including in-depth analyses of manga pages, comic pages and graphic novel pages. But I suspect that would make the book four hundred pages long or so. When I say that it isn't long enough, I don't mean that McCloud doesn't give enough details. He has created a great overview into the techniques that any comic writer/artist needs. It's just that... he's so good that I want entire textbooks.
mmm books
I picked this up because it's apparently the prequel to Smith's Bone, which a coworker at the store recommends. Unfortunately, it has rather put me off picking up Bone.

It was a rather tedious medieval fantasy bit, with origin story and origin of evil enemy story, combined with the brave princess (Rose) who Does Something. I could also guess who the enemy was and what the ultimate sacrifice was from about the second page into the story. Lots of fantasy anvils.

Spoilers )

They have a Gaiman quote in the back, touting the book as "a beautifully painted meditation on magic, on the mistakes of youth and the little personal tragedies that grow to decide the fate of nations." I personally think it's rather hackneyed and uses cliches in no way new to the fantasy world.

Maybe it takes on added depth if one has read Bone first.

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